June 02th, 2023 Update Patch Notes

The Onmyoji Arena June 02th, 2023 Update sees Tanuki’s Pure series skin, Tipsy Chubby, is now available with a 12% discount.


New Skin Now Available


Tipsy Chubby


Event Period: June 1st to July 27th, 2023


Tanuki’s Pure series skin, Tipsy Chubby, is now available with a 12% discount during the first week. Don’t miss out!


Tipsy Chubby



Latest Events


Source Code Tracing


Event Period: June 2nd after maintenance to June 11th, 2023


Complete 7-day Login during the event to claim a Source Code Tracing Avatar Frame, Skin Token Vouchers, and other rare rewards.


Source Code Tracing


Dazzling Treasure


Event Period: June 2nd after maintenance to June 29th, 2023


Meet the recharge requirements during the event to get rewards including Skin Tokens, Skin Token Vouchers, Evolved Form Amulets, and a rare avatar frame!


Dazzling Treasure


Hundred Battle Challenge


Event Period: June 1st to June 7th, 2023


During the event, use Tanuki’s Pure series skin, Tipsy Chubby, to complete designated quests to claim rewards including Prayer Ema, Return Cursed Seal Lucky Gift Boxes, and Coin Bags.


Hundred Battle Challenge


Balance Adjustments


Kuro Mujou


Kuro Mujou’s performance in the Top lane is currently poor. He frequently encounters situations where he has no other abilities to follow up with to trigger the Passive: Soul Slayer. That’s why we’ve added a new passive mechanic to help with his ability loop. Ability 2: Punishment should be Kuro Mujou’s primary damage-dealing ability but its damage is currently somewhat lacking. We hope to improve his performance in the Top lane while maintaining his performance in the Jungler position, allowing him to reap to his heart’s content in the battlefield.


Inherent Passive [Soul Slayer]


Added effect: When basic attacks hit shikigamis in Soul Shatter state, reduces cooldown time of all skills except [Fickle Doom] by 20% (this effect can be triggered once every 3 seconds)


Ability 2: Punishment


Increased damage from 50/90/130/170/210 (+75% of Bonus Attack) to 65/110/155/200/245 (+85% of Bonus Attack).


Deals 90% damage to monsters.


Kanko


Kanko’s strength is a little low for a Marksman. His Ultimate Ability: Bamboo Blast is his primary DPS ability but its damage is a little low. That’s why we’ve increased the late game damage of his Ultimate Ability: Bamboo Blast to allow him to spend his bullets to his heart’s content when fighting enemies.


Third Skill [Pipe Throw]


The slowing effect has been adjusted from 25%/30%/35%/40%/45% to35%/40%/45%/50%/55%


Hououga


Hououga is currently active in the Top lane and Support, and performs well in the Top lane. As a damage and control Tank-type shikigami, we want Hououga to also have a part to play as Support without diminishing her strength in the Top lane. However, she faces some issues as Support, remaining at a disadvantage in battle even after using Ability 1: Chaos Firespark to control enemy shikigami.


That’s why we’ve increased the mechanics and damage for Natural Passive: Nether Fire, the control capabilities of Ability 1: Chaos Firespark, the Haste of Ability 2: Flame Wing, the shield value of Ability 3: Prison of Flames, and the HP of Ultimate Ability: Phoenix Resurrection when transformed into Phoenix Fire. This should increase Hououga’s first strike, damage, and control capabilities as a Support in the Bot lane and allow her phoenix to better resurrect.


Increased Base Armor from 55 to 60.


Natural Passive: Nether Fire


Increased damage from 50 (+0.45 of Ability Power) (+13.5 levels) (+3% (+0.5% of level) target’s Max HP) to 75 (+0.45 of Ability Power) (+12 levels) (+3% (+0.5% of level) target’s Max HP).


Now inflicts a Heal Down effect after hitting the target.


Ability 1: Chaos Firespark


No longer reduces Attack Speed.


Now inflicts an Immobilize effect for 0.6 second after hitting the target.


Ability 2: Flame Wing


Acceleration effect reduced from 30% for 2 seconds to 10%/15%/20%/25%/30% for 2 seconds based on skill level.


Ability 3: Prison of Flames:


Adjusted shield value from 50/85/120/155/190 (+6%/6.5%/7%/7.5%/8% of Max HP) (+50% of Ability Power) to 100/155/210/265/320 (+4%/4.5%/5%/5.5%/6% of Max HP) (+50% of Ability Power).


Ultimate Ability: Phoenix Resurrection:


Adjusted HP of Phoenix Fire from 300/550/800 (+35%/40%/45% of Max HP) (+180% of Ability Power) to 300/750/1500 (+35% of Max HP) (+180% of Ability Power).


Taishakuten


Taishakuten’s current threat level in early game is too low. He also has more room for error in teamfights compared to other Mages thanks to the survivability granted by Ability 3. Taishakuten’s passive effect control capabilities are also too strong. That’s why we’ve balanced out his control, damage, and survival capabilities to give him a higher threat level and enable him to actively attack in the early game, as well as increase his ability to deal damage in teamfights.


Natural Passive: King’s Feast


Reduced control duration from 1.2 seconds to 0.9 seconds.


Increased damage from 80 (+70% of Ability Power) (+5% (increases by 1% for every 125 Ability Power) of target’s Max HP) to 110 (+85% of Ability Power) (+5% (increases by 1% for every 125 Ability Power) of target’s Max HP).


Ability 1: Celestial Judgment


Increased damage from 100/150/200/250/300 (+55% of Ability Power) to 120/165/210/255/300 (+65% of Ability Power).


Ability 3: Ten Great Virtues


Increased the proportion of the clone’s damage from 0.3/0.35/0.4/0.45/0.5 to 0.8 for all levels.


Kani Hime


Kani Hime’s abilities currently require a certain degree of proficiency, and whether her Ultimate Ability: Conch Maelstrom can hit enemy shikigami at suitable positions has too much of an impact on the battle situation. Furthermore, her burst capability while laning in the Top lane is somewhat inadequate. To address these issues, we’ve adjusted the mechanics of her Ultimate Ability: Conch Maelstrom to increase its stability while retaining some of the original features. We’ve also increased her capability to deal burst damage on the battlefield.


Ability 1: Conch Hammer


Hitting enemy units gripped by Ability 2: Vice Grip will now increase damage by 20%.


Ultimate Ability: Conch Maelstrom


Reduced knockback distance from 700 to 300. Knockback distance will no longer be changed based on the drop point.


Hitting will now inflict a 99% Slow effect for 1.5 seconds.


Increased damage from 240/470/700 (+100% extra Attack) to 340/600/860 (+100% extra Attack).


Kujira


As a Samurai shikigami who is somewhat reliant on burst damage, Kujira needs to gain a certain degree of advantage during laning to ensure his combat capability in teamfights. Furthermore, the hit rates of his Ability 2: Whale Bone: Coil and Ultimate Ability: Surging Bones are a bit too low, making it very difficult for their control effects to hit enemies during teamfights. That’s why we’ve increased Kujira’s damage and healing power in hopes of improving his deterrence capability in the laning phase. The hit rates of Whale Bone: Coil and Surging Bones have also been increased to improve Kujira’s control capability in teamfights.


Increased base Movement Speed from 325 to 345.


Natural Passive: Bone Sword


Increased the damage dealt upon triggering the Bone Sword mark from (+30% extra Attack) (+20*level) (+4.5% of target’s Max HP) to (+40% extra Attack) (+25*level) (+5.5% of target’s Max HP).


Ability 1: Whale Bone: Open


Cooldown reduced from 8/7.5/7/6.5/6 seconds to 7/6.5/6/5.5/5 seconds.


Increased damage from 10/70/130/190/250 (+100%/105%/110%/115%/120% Attack) to 25/95/165/235/305 (+100%/110%/120%/130%/140% Attack).


Increased healing effect from 10/15/20/25/30 (+1.2%/1.4%/1.6%/1.8%/2% of HP Lost) (+20% extra Attack) to 15/20/25/30/35 (+1.2%/1.4%/1.6%/1.8%/2% of HP Lost) (+30% extra Attack).


Ability 2: Whale Bone: Coil


Enlarged the hitbox behind the target.


Ability 3: Whale Bone: Stationary


Shield value adjusted from 40/80/120/160/200 (+4% maximum health) to 80/110/140/170/200 (+50% additional attack) (+4% additional maximum health).


Ultimate Ability: Surging Bones


Increased flight speed from 1,000 to 1,250.


Menreiki


The removal of Passive level growth in Menreiki’s previous adjustments resulted in it dealing too little damage in the early game. We hope to provide Passive: Spirit Infusion with some base bonus and suitable level growth while keeping her strength in the late game unchanged. The Ultimate’s late-game duration reduction makes it very difficult for Menreiki to cast Spirit of Kawakatsu four times in the late game. We hope she can have more time to cast Ability 1: Spirit of Kawakatsu better so as to deal more damage to enemy shikigami in teamfights.


Passive: Spirit Infusion


Adjusted damage from (+40% of Ability Power) to 20 (+7*level bonus) (+20% of Ability Power).


Ultimate Ability: Seven Masks


Adjusted duration from 12 seconds to 12/13/14 seconds.


Kaguya


Kaguya’s current laning capability is rather weak, and as Ultimate Ability: Dragon Jewel requires casting in advance to obtain the maximum damage reduction, it is lacking in immediacy. That’s why we’ve adjusted the trigger logic of her Ability 1: Horai Branch and the damage and MP cost of her Ability 2: Moonlight Echo to make Kaguya more powerful while laning. We’ve also removed the time-dependent damage reduction increase mechanic from the Ultimate Ability: Dragon Jewel to optimize the gameplay experience during Kaguya’s Ultimate.


Ability 1: Horai Branch


No longer triggers against minions.


Ability 2: Moonlight Echo


Reduced MP cost from 70/85/100/115/130 to 70/80/90/100/110.


Increased flight speed from 1,000 to 1,250.


Ultimate Ability: Dragon Jewel


Now allows movement while casting.


Base damage reduction increased from 10%/20%/30% to 15%/22.5%/30%.


Maximum damage reduction decreased from 30%/37.5%/45% to 30%/35%/40%.


Yuki


As a Samurai shikigami, with his current capabilities being mainly focused on inflicting control, Yuki’s damage is a little low, and he is also somewhat restricted when it comes to build options. That’s why we’ve balanced the damage and control durations of Yuki’s Natural Passive: Snow Chaser, Ability 2: Snow Weaver, and Ultimate Ability: December Snow in hopes of increasing his damage and diversifying his build options. Furthermore, we have adjusted the casting times of his Natural Passive: Snow Chaser and Ultimate Ability: December Snow to match the shortened control durations.


Natural Passive: Snow Chaser


Increased charging speed.


Increased damage from 20 (+65% Attack) (+4*level) (+5% of target’s Max HP) to 30 (+100% Attack) (+8*level) (+6.5% (increases by 1% for every 80 extra Attack) of target’s Max HP).


Reduced Freeze duration from 0.9 seconds to 0.6 seconds.


Ability 2: Snow Weaver


Increased damage from 50/90/130/170/210 (+100%/105%/110%/115%/120% Attack) (+10*level) to 60/130/200/270/340 (+1.1/1.15/1.2/1.25/1.3 of Attack) (+12.5*level).


Reduced Freeze duration from 0.6/0.65/0.7/0.75/0.8 seconds to 0.4/0.45/0.5/0.55/0.6 seconds.


Skill 3 [Snowy Return]


Can now be used during other skill releases.


Ultimate Ability: December Snow


Increased casting speed.


Reduced Freeze duration from 1/1.2/1.4 second(s) to 0.8/1/1.2 second(s).


Increased first and second stage damage from 60/110/160 (+70% extra Attack) to 80/130/180 (+70% extra Attack).


Increased third stage damage from 120/260/400 (+150% extra Attack) to 200/320/440 (+150% extra Attack).


Kyonshi Imoto


As a Ninja shikigami, Kyonshi Imoto’s current builds are too defensive. That’s why we’ve adjusted the Ability Power bonuses of Kyonshi Imoto’s abilities in hopes of allowing her to have more build options.


Passive: Let’s Play


Adjusted damage from 60 (+35% of Ability Power) (+16*level) to 60 (+45% of Ability Power) (+14*level).


Ability 1: Baddies Begone


Increased damage from 60/105/150/195/240 (+0.5 of Ability Power) to 60/105/150/195/240 (+0.8 of Ability Power).


Ability 3: Here I Am!


Adjusted shield value from 120/165/210/255/300 (+70% of Ability Power) (+12% of bonus Max HP) to 120/165/210/255/300 (+100% of Ability Power) (+10% of bonus Max HP).


Optimizations and Adjustments


Optimized the casting feel of Izaya’s Ability 3: Different Paths.


Demon Encounter Balance Adjustments


Furi: Adjusted the knockup damage of Ability 3: Hook Spin from 100/140/180/220/260 (+80% Attack) to 140/200/260/320/400 (+110% Attack).


Puppeteer: Adjusted the bonus damage of the next basic attack under the effect of Ability 1’s Passive: Unity from (+110% extra Attack) (+10*current level) (+10% of target’s Max HP) to (+130% extra Attack) (+20*current level) (+10% of target’s Max HP).


Yamakaze: Adjusted the base bonus damage dealt when Ability 3: Slash triggers a Tear effect from 25/37.5/50/62.5/75 to 40/55/70/85/100.


Susabi: Adjusted the damage of Ultimate Ability: Stellar Justice from 90/150/210 (+25% of Ability Power) to 75/125/175 (+20% of Ability Power).


Ibaraki Doji: Adjusted Ultimate Ability: Infernal Hand from 280/540/800 (+40%/47.5%/55% of HP Lost) magic damage to 260/530/800 (+20% of HP Lost) (+100% Bonus Attack Damage) true damage. Adjusted duration of damage delay from 0.8 seconds to 0.55 seconds.


Jikikaeru: Adjusted the true damage dealt by Ultimate Ability: Dice of Destiny from 75/112.5/150 to 60/95/130.


Free Shikigami Lineup Adjustments


We will change the lineup of the limited-time free shikigami at 5:00 AM on June 5th, 2023. The new free shikigami will be Komatsu, Ebisu, Asura, Yumekui, Izaya, Ootengu, Kubinashi, and Ittan-momen.


Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Kamimai and Mushishi.


Of these shikigami, Ittan-momen has a difficulty of Hard. Onmyoji who have been in Heian-kyo for less than 7 days can’t use her in battle for free.


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